Items are how you survive the dream. You start every run with a small kit, and everything else is bought with Tickets from Wonder's Shop in the lobby. This Wonderland items guide covers the starting kit, the shop categories, and the few combat-capable tools that matter for bosses.
Your Starting Kit
Every player spawns with four default items:
- Wonderlites — your light source. Essential in dark segments, and the game's only confirmed light tool.
- HealthBox — healing support that restores health and keeps you alive through chase damage.
- Backpack — increases how much you can carry, so you can hold more Lumins and items per run.
- WonderDoodle — your general utility tool for interacting with the world.
There is no need to buy a basic kit — these four cover light, healing, capacity, and utility out of the box.
Wonder's Shop and Tickets

Wonder's Shop sells items in exchange for Tickets, earned through play. The shop's catalog falls into clear categories:
- Defense — items that protect you during chases and fights.
- Healing — health restoration to offset the damage taken in runs.
- Team support — tools that help your whole party, which are especially valuable in 1–5 player co-op.
- Fun / utility — including the Trumpet, a purely comedic item.
Beyond the categories, three purchases stand out because they change how you play:
Toy Hammer
A melee weapon bought from Wonder's Shop. It is one of the few ways to damage enemies directly:
- Kills Smiley in two to three hits.
- Damages Wander across multiple hits in the dollhouse fight (combined with flipping room breakers).
Not every enemy is hammer-vulnerable, so treat it as a targeted tool, not a universal weapon.
Wander Mask
A mask whose description suggests it lets the wearer see all Lumins. It is the strongest support purchase for teams that struggle to find Lumins — if everyone knows where the Lumins are, the four-Lumin delivery to Zippy happens in seconds instead of a sweep of the map.
Minigun
The game's boss-grade weapon. It damages bosses in the Final Fight's Stage 1 and is the only reliable way to pop the balloons in the Divine Coaster special level. If you are planning a deep run toward the ending, the minigun is the single most important shop purchase.
The Wonder Egg Gacha (Gems)
Beyond Tickets, the lobby offers a gacha powered by Gems:
- Buy a Wonder Egg with Gems.
- Hatch it after the incubation period.
- Receive a random flashlight skin.
Gems are primarily earned through codes (currently RELEASE26, worth 100 gems — redemption steps on our codes page). The gacha is cosmetic-only, so spend Gems there only after you have the essentials.
What to Prioritize
A rough shopping priority for most players:
- Healing and defense first — they directly reduce run failures.
- Wander Mask once your team can gather Lumins but wastes time finding them.
- Toy Hammer if you keep dying to Smiley specifically.
- Minigun before attempting the special levels or the Final Fight.
- Trumpet and gacha skins only for fun once everything else is covered.
Item Checklist
- Starting kit covers light, healing, capacity, and utility — do not waste early Tickets replacing it.
- Toy Hammer kills Smiley in 2–3 hits and damages Wander in her dollhouse fight.
- Wander Mask reveals all Lumins per its description.
- Minigun damages the Final Fight bosses and is mandatory for the Divine Coaster.
- Gems go to the Wonder Egg gacha; get them from the RELEASE26 code.
For how these items are used against the game's threats, see the bosses guide. For a first-run shopping plan, see the beginner guide.