Wonderland is full of toys come to life — some friendly, most hostile. This guide catalogs every confirmed entity in the game and what each one does, so you know exactly who you are dealing with in a run. For survival tactics against the dangerous ones, see the bosses guide.
The Central Cast
Wonder

The game's mascot and main villain: a cheerful, tall figure with a sun-shaped head, a blue striped suit, and a top hat, inspired by the Mad Hatter. Wonder built the Wonderland dream and traps children inside it. He is also known by the alias Big Boss.
In gameplay, Wonder is the timer itself. When the Health Pad countdown runs out, he transforms into his Evil (Times Up) form — a giant with multiple realistic eyes and bloodied teeth that hunts the nearest player and can kill them even with lives left. His signature line to trapped players: "Why would you want to leave Wonderland?" He has a rough, loud voice.
Wander

Wonder's wife, designed with a planet-ring motif (a visual contrast to Wonder's sun head), with a yellow complexion and a blue dress. Wander's voice is soft and gentle — which makes her jumpscares particularly jarring. Players note her Wander Mask item, whose description hints it lets the wearer see all Lumins, suggesting she can sense through walls.
In the final battle she fights alongside Wonder, and there is a dollhouse/playhouse fight where she can be damaged with the Toy Hammer across multiple hits and by flipping room breakers.
Zippy

The one friendly face in the nightmare. Zippy is a small, green backpack-shaped creature with white three-fingered gloves, red-and-white shoes, and a perpetual happy expression with fangs. His catchphrase is "Hello! My name is Zippy! and I love luminies!" He loves the red Lumins most.
Mechanically, feeding Zippy four Lumins makes him run to the exit and reveal it to all players on his Etch A Sketch map — and he does not consume the Lumins, so the same delivery works repeatedly. He is classified as a Bag-type toy.
The Hostile Toys
Alice
A toy doll armed with a giant pair of scissors, based on the Alice of Alice's Adventures in Wonderland. She is suggested to have the ability to change the size of objects. Alice and Ballerina share the same laugh.
Ballerina
A white porcelain doll in a pink dress who carries a katana (she is nicknamed the Katana Doll). Ballerina teleports behind you and stabs if you do not turn around in time. If you do turn, she rushes you with a flurry of attacks; getting hit triggers a short minigame, while dodging her causes her to pout and walk away.
Jester
A classic jester-clown with a colorful ruffled collar, jester hat, and grinning smile. He can teleport and is extremely fast, and he does not like being ignored — the first time you see him, he appears at random to grab you. He also has a hand inside his mouth.
Clown
One of three clown characters. The Clown is a jack-in-the-box style toy who hops around on his box body. He is harmless at first, but if you get too close he triggers and instantly kills you. A flashlight-skin variant appeared in the trailer, though it is unconfirmed whether that skin shipped.
Titjack
The second clown: a jack-in-the-box clown, the mid-point of the clown trio (Jester, Titjack, Clown).
Gnome
A gnome who is friendly at first glance, wrapped in a blanket. If you disturb him, he screams and transforms into a purple spider creature with a gnome head that chases you until you break line of sight.
Smiley
A child-sized figure with a yellow complexion (originally white in earlier builds), a smile that never goes away, white gloves, and black overalls and shoes. Smiley steals one Lumin from you and becomes passive for the rest of the round — but if you steal the Lumin back, he chases you relentlessly. The Toy Hammer can kill him in two to three hits.
Balloon
A boy in a yellow raincoat with a balloon for a head, inspired by Georgie from IT. Balloon can control your movement by forcing you to look at him — you must look away — and he can zombify players he kills.
The Decorative and the Collectible
Merchant
A non-hostile NPC in light-blue star pajamas with white gloves and a light-blue backpack, a black face, and two glowing white eyes. First teased in a July 2024 lobby preview, the Merchant is purely decorative with no interaction — he stands guard near the exit.
Mole, Worm, and Star Angels
The Mole and the Worm are the chase villains of their eponymous special levels. The Mole's weight collapses a plank (an implied death); the Worm survives its chase. The star angels are hostile creatures in the Divine Coaster level that damage the player during the rail segment.
Lumins
Not enemies but the resource of the game: small creatures that scamper around the map. The red ones are Zippy's favorite. Collect four to feed Zippy and reveal the exit.
Entity Quick Reference
| Entity | Threat | Counter |
|---|---|---|
| Wonder (Evil form) | Kills even with lives | Escape through the Top Hat before the timer ends |
| Wander | Lethal jumpscare | Stay mobile; Toy Hammer + room breakers in her fight |
| Alice | Scissor attacks | Hide behind obstacles or serpentine left-right |
| Ballerina | Backstab | Look back; dodge her rush to make her pout |
| Jester | Teleport grab | Keep moving after first sighting |
| Clown | Instant kill on approach | Do not get too close |
| Gnome | Spider chase after disturbance | Leave him alone; break line of sight |
| Smiley | Lumin theft | Do not steal back; or kill with Toy Hammer |
| Balloon | Movement control / zombify | Look away when forced to face him |
| Zippy | None | Feed 4 Lumins for the exit reveal |
For how to survive the hostile ones in practice, continue to the bosses guide.